This week Fred and Trees have a blast from the past guest on, Heffe! The discussion delves mostly into the behavior of gamers regarding the sale of E3 passes to the public, PS4 Pro's "boost mode" potentially selling more consoles, and the illustrious art of pre-ordering.
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This week Fred is joined by Eric from the Everyday Gamers to discuss the history of the Quick Time Event or QTE. They go all the way back to the origins of the genre, the games that led into today's definition, and some of their favorites.
This week Fred is flying solo as he discusses the origins of optical-based video games, the CD and Laserdisc format, and the consoles that shaped the early CD-ROM generation. In part 1 the focus is Turbografx-CD, Philips CD-i, Sega CD, the LaserActive, and a brief discussion on the 3DO.
For the first official episode of Gaming History X, Fred is joined by co-host Trees to introduce the concept of the show. It eventually devolves into discussions about the legacy of the aged console gamer and of course Fred can't shut up about Resident Evil 7.
Our GHX theme was originally created by Ozzed as DeDeDe Metal Remix and then remixed into the theme by Fred Rojas with permission. You can find all of Ozzed chiptunes at ozzed.net.
Closing theme is Go Tell Aunt Rhody from the Resident Evil 7 official soundtrack.
It's finally time to discuss the Gamecube title Fred didn't even know existed. The first of the "Capcom Five" titles, what starts off looking like a traditional third-person action shooter ends up being a bit lighter on content and much heavier on replayability. With Jam on haitus, Fred is joined by special guest Strip Mahjong and they delve deep into the development, gameplay, and campaign.
This is an update on a topic from the past. This week Fred and Jam are re-hashing the original episode Blast Processing: The Story of Sonic (Part 1) and discussing Sonic the Hedgehog. As a change of pace, they discuss the iconography of the blue hedgehog and how he evolved over time. Be sure to listen to the end of the show for a very special message from Jamalais.
This week Fred and Jam discuss the action platformer Klonoa: Door to Phantomile. Released by Namco in 1998, this was really a 2D side-scrolling title releasing when the industry had moved to 3D, but that doesn't hinder its ability to be a fun and enchanting experience. As always, our hosts (along with chat) delve into the development, concepts, and gameplay.
In what has become an annual tradition, Jam and Fred delve into the past in 5 and 10 year intervals. In 2017 that means any decade in gaming history that ends in either a "7" or a "2". There's a great deal to be had and the time flies far too fast, but we guarantee you'll learn something you didn't already know.
You ask, we oblige. Fred and Jam tackle the 30 games that come included in the US and European version of the NES Classic Edition and rank them. Yep, all 30, in order. Of course you'll probably and although we promise we aren't trying to mess with you, but this list is definitively how we feel about the lineup.
It's time to wrap up the story of Wei Shin in our second half of the game club. Fred and Jam pick up after "the wedding" and wrap up the main storyline along with side missions and impressions on the base game. Then they delve into the relatively large bundle of DLC that released on the game (and is included in the Definitive Edition).
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